2025

An Intuitive App That Simplifies Transportation Ticketing

An Intuitive App That Simplifies Transportation Ticketing

An Intuitive App That Simplifies Transportation Ticketing

We reimagined the SL app to simplify ticket purchases and top-ups, addressing user confusion and streamlining the process for both digital and physical card users.

Client

Trafikförvaltningen Region Stockholm

My Role

UX/UI Designer

Timeline

3 weeks

Team

3 designers, 2 managers

We reimagined the SL app to simplify ticket purchases and top-ups, addressing user confusion and streamlining the process for both digital and physical card users.

Client

Trafikförvaltningen Region Stockholm

My Role

UX/UI Designer

Timeline

3 weeks

Team

3 designers, 2 managers

We reimagined the SL app to simplify ticket purchases and top-ups, addressing user confusion and streamlining the process for both digital and physical card users.

Client

Trafikförvaltningen Region Stockholm

My Role

UX/UI Designer

Timeline

3 weeks

Team

3 designers, 2 managers

We reimagined the SL app to simplify ticket purchases and top-ups, addressing user confusion and streamlining the process for both digital and physical card users.

Client

Trafikförvaltningen Region Stockholm

My Role

UX/UI Designer

Timeline

3 week

Team

3 designers, 2 managers

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

This app is designed for a luxury residential complex in South Korea, catering to approximately 3,000 households. It enhances residents' convenience by enabling seamless booking and usage of facilities and lifestyle services within the complex.

01

01

Background

Background

This project was completed during my Master's studies at Hyper Island in collaboration with Trafikförvaltningen Region Stockholm.

Our team, consisting of three Digital Experience Design students, including myself, and two Digital Management students, was tasked with encouraging 2 out of 10 travelers to switch from buying tickets through agents to using the SL app.

Within just 3 weeks, we conducted two rounds of user interviews, created wireframes and prototypes, and carried out user testing. We presented our final solution to the client, which was highly praised for addressing user needs and simplifying the ticket-buying process.

Our Team

Our Team

Pitch

Pitch

02

02

Task

Task

Make 2 out of 10 travellers switch from buying tickets with agents to using the SL app.

In Stockholm, commuters can access transportation through two methods—the SL app and a physical card. While it's possible to top up the physical card via the app, many users still prefer visiting agents to complete their transactions.

Our task was to identify the reasons behind this behavior and propose a solution to encourage more users to switch from buying tickets at agents to using the SL app instead.

03

03

User
Interview

User
Interview

Locals are aware of the app, but use the physical card and agent to top up.

To understand why travellers prefer agents over the SL app, we conducted user interviews with 33 participants, including locals and newcomers. Initial findings revealed that while 88% of newcomers were already using the app, locals were more reliant on physical cards and agents for ticketing.

  • 88% of newcomers use the app.

  • 57% of locals rely on physical cards.

  • 38% of locals top up their cards via agents.

These findings shifted our focus to locals as the key audience for improvement. We followed up with 4 in-depth interviews to better understand their pain points and behavior.

04

04

Key

Insights

Users Wanted to Buy Tickets—The App Made Them Choose Methods First.

“I bought a ticket via app but wasn’t able to use it in my SL card.”

Users expected to buy tickets easily via the SL app but instead faced confusion between 'App Tickets' and 'SL Card' options. Many locals, accustomed to using physical cards, purchased tickets through the 'App Tickets' menu, assuming they could load them onto their SL cards. However, the 'App Tickets' menu only provides digital tickets, while topping up a physical card requires navigating through the separate 'SL Card' menu.

This behavior revealed a critical flaw in the app’s structure—prioritizing ticket methods over the primary need of buying a ticket. Users followed their instinct to purchase tickets quickly but were unintentionally led to the wrong menu, resulting in frustration and mistrust in the app’s functionality.

Through analysis, I have identified two primary user scenarios for the locker booking process: users desiring a specific start date and users with a preference for a particular locker number which may include the need for the earliest possible reservation.

“I thought the App and Card
have different ticket prices.”

The separation of 'App Tickets' and 'SL Card' menus reinforced the perception that the app and physical card were two entirely different systems. This led users to believe that ticket prices or validity might differ between the two, creating hesitation and mistrust in using the app for their physical cards.

Through analysis, I have identified two primary user scenarios for the locker booking process: users desiring a specific start date and users with a preference for a particular locker number which may include the need for the earliest possible reservation.

05

04

05

Design

Solutions

Design Solutions

Design

Solutions

Aligning with User Intent - Ticket first, method later.

Bottom Navigation Bar

Bottom Navigation Bar

Bottom Navigation Bar

To address user confusion caused by the original menu’s focus on methods rather than user goals, we redesigned the flow to prioritize the action of buying a ticket. Instead of forcing users to choose between 'app tickets' and 'SL card' upfront, the new design begins with a clear 'Buy' menu, aligning with the user’s intent.

Through analysis, I have identified two primary user scenarios for the locker booking process: users desiring a specific start date and users with a preference for a particular locker number which may include the need for the earliest possible reservation.

Buy Ticket Main Screen

Buy Ticket Main Screen

Buy Ticket Main Screen

After clicking 'Buy,' users are presented with options to choose their preferred method—digital SL Wallet or Physical Card—ensuring clarity, reducing hesitation, and reinforcing that both methods are connected under the same pricing structure.

Through analysis, I have identified two primary user scenarios for the locker booking process: users desiring a specific start date and users with a preference for a particular locker number which may include the need for the earliest possible reservation.

06

04

06

Testing

Everyday Commuters—Clear and Easy, Even for Senior Users

After completing the prototype, we took it to the streets of Stockholm to test its usability with commuters who primarily use physical cards, focusing on senior users to ensure accessibility and clarity.


We asked participants to top up their physical cards using our prototype while observing their interactions. Impressively, all three participants completed the task effortlessly and described the interface as clear and intuitive—validating that our design effectively simplified the process for a diverse range of users.

Through analysis, I have identified two primary user scenarios for the locker booking process: users desiring a specific start date and users with a preference for a particular locker number which may include the need for the earliest possible reservation.

07

07

Final
Design

Final
Design

Related Options, One Screen.

© 2025 Jamie Park

Made with love.

© 2025 Jamie Park

Made with love.

© 2025 Jamie Park

Made with love.